To my surprise a interesting result, I was worried that this project would suffer because I was so focused on the digital media unit but in the end I think the end result was well executed. My starting point was to generate a theme through a mind map, this is how I always start a project, it has become apart of my creative process. Then I began to research into the area (The Cold War) to get a feel for the culture and the events that happened in that era, until ideas of my own began to emerge. From there I began to experiment with materials until a image developed within my minds eye.
I have gained quite a lot of experience from this project in skills and time management, I showed that I can deliver a fairly good quality piece of work in a short space of time, and not play it safe by doing the bare minimum. I have enjoyed going back to a more traditional approach to my art using traditional mediums and have discovered really effective ways of producing imagery, I now understand why you should never let go of the traditional skills. Using spray paint was the highlight for me, for once I had no control over the outcome which isn't usually the way I approach things, maybe the lack of time forced myself to produce something quickly which luckily was a success. I feel proud of my idea, the game shows some real thought has gone into it, I hope someone finds the time to play it and find me the missing hidden word. I keep on learning how important research is into other artists, If I hadn't I would probably not have taken a mixed media approach. Luke Lucas was my favourite artist that I found, he surprised me, there was one piece that he created for a pop corn recipe book that I was sure was digitally created, but I was wrong It was made totally out of physical mediums.
I need to realise from now on that one project isn't more important than the other, they are all equally as important to becoming a good designer and getting that all important end grade, so I will have to manage my time better in the future. I also feel that I should have done more experiments using more different mediums as possible because there could have been so many different ways of producing this games box art. I also feel that I needed to do further research into game ideas, there could have been better ways of making a game, but I found a idea that worked and went with it because of the issue of time.
There is one thing that I am happy with and its the fact that I created this idea independently, I wasn't steered in any way and took my own path and went with it, I took the gamble to produce something different and surely that has to count for something. I will certainly be taking a mixed media approach in the future because of how effective and quickly good imagery can be created. Now who ever is marking this project crack the hidden message write it down in your feed back.
Showing posts with label Design Principles. Show all posts
Showing posts with label Design Principles. Show all posts
Wednesday, 2 April 2014
Monday, 31 March 2014
Wrapping This Project Up
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| This I the makings of the final piece of the puzzle |
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| I created a document on a large scale to print a banner that would fold up an be apart of the game package |
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| I wanted the banner to look different but feel part of the package |
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| So I added elements of the cold war using fond imagery, then manipulated it using channel masking techniques and live tracing to achieve the desired effect. |
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| I used my research to use within the banner |
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| Slowly layering the image up and applying blend modes that In photoshop until I felt it looked right |
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| Some elements worked, some didn't |
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| I used my own spray painted images and manipulated them the same way |
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| Until I ended up with this image, but I felt that i needed something else |
Sunday, 30 March 2014
Stencil Art
| After looking into the works of Banksy I felt like trying to produce some more stencil work using spray paint |
| I kept on trying different effects |
| Using different symbols of the cold war |
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| I would use found imagery |
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| Place them in illustrator, from there I would live trace them to see what effect I could produce. |
| Then i would print out the image and make a stencil out of the image |
| Then produce as many effects as possible |
| Now from here I will choose one that looks right, scan It in then manipulate it using digital software. |
Monday, 24 March 2014
The Code War
| The Box Art (Front) |
| The Box Art (Back) |
Banksy
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| This was sprayed onto the wall in Israel that is a divide just like the the Berlin wall was back in the cold war. |
Sunday, 16 March 2014
So Where to Next
As I have said this was a project that had been neglected quite a lot because I have struggled to split my thoughts from one project from another and I was totally absorbed into the digital media unit that I was worried where this project was going.
But I feel that in the end I did quite well I produced a product that was original in its look and the actual game idea was different from what I have done before.
I have learnt quite a lot considering the time I have had, I have discovered the importance of traditional media experiments and how they can be turned into graphic art effectively with very little effort and I have learnt that I can produce things quite quickly and perform under pressure. I also feel that I am working independently, a lot of people seem to have been steered down a route (in terms of media) where I have created my own thing, although I have been criticised for doing things digital all of the time, but I argue that this is my specialist path that I wish to pursue, digital media was only the glue that held this project together, the way it was created was traditional.
So where to next, I have the opportunity to present my work in the form of a exhibition, so it has to be a show case of all the skills I have learnt over these past months, and be the best work that I can produce within this time frame. A good start would be to look back at the work I have done, and mind map some paths to take.
But I feel that in the end I did quite well I produced a product that was original in its look and the actual game idea was different from what I have done before.
I have learnt quite a lot considering the time I have had, I have discovered the importance of traditional media experiments and how they can be turned into graphic art effectively with very little effort and I have learnt that I can produce things quite quickly and perform under pressure. I also feel that I am working independently, a lot of people seem to have been steered down a route (in terms of media) where I have created my own thing, although I have been criticised for doing things digital all of the time, but I argue that this is my specialist path that I wish to pursue, digital media was only the glue that held this project together, the way it was created was traditional.
So where to next, I have the opportunity to present my work in the form of a exhibition, so it has to be a show case of all the skills I have learnt over these past months, and be the best work that I can produce within this time frame. A good start would be to look back at the work I have done, and mind map some paths to take.
The Final Product
The Concept on Paper
Sunday, 9 March 2014
Making the Game
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| First I made A template of the size that I wanted the game to bemusing illustrator I created another template slightly smaller so they the front cover and base will slot together. |
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| Using the same process from an earlier experiment I began to build up the image |
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| Placing the art work In the right place on the template |
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| I place the brown textured paper on the a layer underneath the symbols and scaled it to fill the whole canvas. |
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| I place the line across to symbolise the berlin wall and for where the text will be placed. |
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| I thought It needed more effects adding so I used some spray paint on a A4 piece of paper, scanned it in. |
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| Then placed it |
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| Scaled it |
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| Until it looked right. |
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| I loved that burnt look that I achieved so I have used it again |
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| Using the burn tool at 100% Exposure |
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| This is the back cover (base) I thought a plainer approach would be better so the text could be read better |
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| Now this is the game, It's becoming quite frustrating to design |
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| I have to make sure that It works |
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| Other wise the game and idea will fail |
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| I think this needs to be worked out on paper first using tracing paper to make sure that it works properly. |
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