As I have said this was a project that had been neglected quite a lot because I have struggled to split my thoughts from one project from another and I was totally absorbed into the digital media unit that I was worried where this project was going.
But I feel that in the end I did quite well I produced a product that was original in its look and the actual game idea was different from what I have done before.
I have learnt quite a lot considering the time I have had, I have discovered the importance of traditional media experiments and how they can be turned into graphic art effectively with very little effort and I have learnt that I can produce things quite quickly and perform under pressure. I also feel that I am working independently, a lot of people seem to have been steered down a route (in terms of media) where I have created my own thing, although I have been criticised for doing things digital all of the time, but I argue that this is my specialist path that I wish to pursue, digital media was only the glue that held this project together, the way it was created was traditional.
So where to next, I have the opportunity to present my work in the form of a exhibition, so it has to be a show case of all the skills I have learnt over these past months, and be the best work that I can produce within this time frame. A good start would be to look back at the work I have done, and mind map some paths to take.
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